
Every game is a hub β the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You are the only engineer on board an autonomous cargo ship drifting in the South China Sea π after a system failure. Explore containers, craft tools, repair mechanisms, furnish your cabin, and survive among dangers, strange finds, and self-irony.
The press kit for 30 DAYS. ALONE. ADRIFT. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline β no download, no separate page.