
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
AIgent is 1982 style gameplay in a 1982 alternate timeline. Speedrunning 2D hand-drawn pixel art platformer where you need to destroy the satellite on each level by shooting, headshooting or knifing the enemies and collecting their elevator access codes.
The press kit for AIgent is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.