
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A fast-paced roguelike with 3 unique classes, 2 gameplay modes, meta progression. Harvest resources, fight hordes of monsters, unlock powerful skills, face unique bosses, and survive escalating enemy spawns in an endlessly replayable world.
The press kit for I Made This Game in 1 Year is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.