
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A third-person multiplayer game with ragdolls and powerful spells where you battle against your friends. Kick them off a cliff into the ocean, get down to business in a fist fight or shoot off their leg and chase them down.
The press kit for SORCERER'S DELIGHT is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.