
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An indie horror game with a comedic twist about a girl with asthma, imaginary cartoons, and a voice in her head. She ends up in a strange yard and tries to escape. The antagonist? A clown. Scary? At times. Funny? A little.
The press kit for ha-ha-ho-ho-horror is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.