
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Journalist Allison Graham travels to White Sea, an abandoned town in northern Montana. What begins as a report soon turns into a twisted psychological game. She must face her darkest memories and traumas if she hopes to escape this haunting nightmare.
The press kit for The White Sea is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.