
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Balance work, vampirism and socialising as you explore Kings Cross, Sydney during the last year of the millennium. Keep a lid on your darkest desires and be rewarded with a deeper understanding of what it means to live again. Or don’t — no one will stop you. You’re a vampire, after all.
The press kit for Night Shift: 1999 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.