
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Blade and Madness, a roguelite deckbuilder where turns play out simultaneously and every choice matters. As madness creeps in, your cards change, the battlefield twists, and enemies grow more unpredictable. Adaptation isn’t optional, it’s the only way to survive… or give in to the dark.
The press kit for Blade and Madness is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.