
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
On his way to the city, Jonas is forced to stop when his car breaks down amid a fierce storm. Stranded, he seeks refuge in Nachtheim — a seemingly quiet town hiding dark secrets. As the line between reality and the supernatural begins to blur, Jonas must navigate and uncover the truth.
The press kit for Episode is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.