
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person psychological horror game that uses your webcam to know when your eyes are open. Close them to hide and listen for what you can no longer see. Or open your eyes to the horrors.
The press kit for Our Eyes See No Evil is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.