
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Seaworks: Trap Season is a hands-on crab fishing life sim set in the remote pacific northwest in the 1990s. Take fishing bounties by fax, maintain and customize your boat, brave changing weather, sort your catch and build a small life on the edge of the sea.
The press kit for Seaworks: Trap Season is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.