
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Absentia is a first-person psychological survival horror game. As Ethan Blake gets captured in the 1940s he finds himself waking in a cell from an abandoned castle. Ethan recognizes the town however he appears to be the only living person in there. Use Stealth and Intelligence to survive.
The press kit for Absentia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.