
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Play with 4-12 players online or over local WiFi while cooking in a restaurant, but be careful as one or more random players among the chefs are Imposters determined to sabotage everyone's meal!
The press kit for Kitchen Sabotage is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.