
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
PondThing is a micro-horror narrative puzzle game. It mainly tells the story of the narcissistic youth Shen Qingheng who, after being drawn into a sacrificial ritual, gradually becomes numb and collapses mentally, only to be ultimately saved by his family’s “love.”
The press kit for pond thing is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.