
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Your car ran out of gas in the wrong place... Escape a bloodthirsty werewolf in an abandoned factory deep in the forest, where darkness is your worst enemy. Survive this night... if you can.
The press kit for Darkness in the Forest is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.