
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Horror platformer. The player must stop the Grey Cloak, a kidnapper of children, by immersing himself in the world of horror in the imagination of a boy Leo - the victim of the kidnapper.
The press kit for Catatonia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.