
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
KAL is a first-person psychological horror game. Trapped in an old, abandoned Creole house, immerse yourself in a time loop and relive the story of a slave who became a true legend.
The press kit for KAL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.