
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Record, battle, and fuse with 250+ beasts as you adventure alongside diverse companions in this monster-collecting RPG. Set in London in 2002, play in single-player or online to unmask an enigmatic occultist who threatens the realms of man and beast! When worlds collide, take the leap beyond!
The press kit for Cassette Beasts 2002 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.