
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Sail the 17th-century Caribbean as John Nelson. Smuggle or trade, upgrade your ship, manage your crew and colony, and uncover buried truths across 10+ ports, 50+ branching quests, and a vast open world shaped by shifting alliances and moral choices.
The press kit for Caribbean Tide is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.