
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Steve is a game that falls into the genre and theme of resource management and deck-builder, while also being a relationship simulator. The game takes place over 7 days and Steve has to manage his energy to do tasks and keep up with relationships, while fighting off bosses to survive.
The press kit for Steve is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.