
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An automation roguelite for 1–4 players. Set worker bots to craft and deliver supplies while fighting bots battle the Goofy Goo. Piece a broken planet back together, strengthen your production network and try new strategies on each run.
The press kit for SuperWEIRD: Automation Roguelite is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.