
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fathoms: Narrative psychological horror meets anomaly game. Survive 24 days in a row with your wife in an apartment in the underwater city of Fathoms while you lose your mind or die – and the nightmare starts all over again...
The press kit for Fathoms is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.