
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Zero is a fast-paced, permadeath first-person shooter that blends roguelike structure with soulslike difficulty and powerful melee combat. Set in a brutal cyberpunk world with a stronger focus on close-range melee attacks over guns, survival relies on aggression, agility and mobility.
The press kit for ZERO is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.