
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A surreal psychological horror game where you cook, serve, and slowly descend into madness. Solve puzzles, interact with strange customers, and try to stay sane as your world unravels.
The press kit for What’s for Dinner? is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.