
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A narrative game set in Cambridge, 2006. Spend one unforgettable summer as Leon, a visiting student, balancing studies, friendship, and love. Your choices shape who you become: yourself, or someone new altogether.
The press kit for It Was That Summer is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.