
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A brutal and humorous 2D belt-scroller with hundreds of frames of hand-crafted animation—built for both Steam and Commodore 64. Punch, kick, grab, throw, hurl, shoot, smash and decapitate your enemies in 100x120px glory.
The press kit for Undead is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.