
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A survival-horror game about a detective searching for his sister in a mysterious victorian mansion that shifts its shape. The mansion is their family home - and their family curse. Fight monsters, solve puzzles, explore the mysterious estate!
The press kit for 12 nights is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.