
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A time-management psychological horror set in a fogbound railway crossing. What seems like a simple 1-month job as a gatekeeper operating a crossing turns into an exploration of occult grounds, meeting unsettling folk, and trying to fix your own life.
The press kit for Trainwatch is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.