
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Two misanthropic teenagers attempt to be reborn through the world of sensory deprivation. A visual novel full of death, drugs, and dolphins.
The press kit for rest: in a dark room is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.