
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 1970s analog horror where you descend into a dark 3D warehouse to scavenge parts for your conveyor puzzles while something stalks you in the shadows. Think harder to survive less, or survive more to think less. At Ironside, your survival is just a bonus.
The press kit for Conveyor Crew is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.