
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
First-person survival horror. After the catastrophe, the sun went dark, and the city is full of infected. Your hotel is a refuge and the only safe place, but loneliness drives you mad. Explore ruins, scavenge supplies. The key to survival is infection symptoms. Trust no one. Survive at all costs.
The press kit for Hotel: Not For Us is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.