
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"771: Smile and work" is a first-person psychological horror game. An office. A night shift. Orders from your boss. What could go wrong?
The press kit for 771: Smile and work is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.