
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
«Adeline’s Story» — a psychological-horror visual novel about a girl who moves from a bustling city to a godforsaken village, where the nighttime silence is ripped apart by inhuman screams and people vanish one by one.
The press kit for Adeline's story is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.