
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first‑person indie psychological horror set in a cursed roadside motel. Solve story‑driven puzzles, uncover twisted memories, and decide if you can ever leave Room 413.
The press kit for ROOM 413 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.