
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A bio-catastrophe has engulfed the world, transforming people into bloodthirsty creatures. The only way to stop this plague is to damage the infected's brain. Try to survive this hell – alone or with a partner – while trying to maintain the line between a human and what you're forced to destroy.
The press kit for Souls of the Dead is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.