
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A surreal game about time and space....well, spacetime really. Start with 12 seconds of life and find ways to expand time and travel further and further, into a bizarre and surreal scape of islands in the clouds.
The press kit for Fugitive Tense: A Game About Time is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.