
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The overdose nearly killed you. If you're not careful, the next thirty days might finish the job. In a neon city built to sell you relief, every choice reshapes your recovery, your relationships, and who remains when you slip. A nonlinear cyberpunk visual novel about what comes after rock bottom.
The press kit for 30 Days: A Sobriety Simulator is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.