
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Build a 90s online store from your garage. Pack orders by hand, set your prices, then hire staff and expand across multiple warehouses. A first-person business sim with real tycoon depth, where most shop sims end and yours keeps going.
The press kit for eCommerce '99 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.