
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You weren’t lost. You were placed here.SURROUNDED is a first-person psychological horror experience where the line between system and stalker blurs. The world feels familiar, controlled, almost bureaucratic—until it isn’t.More information coming soon.
The press kit for SURROUNDED is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.