
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
June, 1999. In a Tokyo suburb overshadowed by Nostradamus' prophecy, grow closer to six girls as the end of the world approaches. An emotional romance visual novel where your choices shape each heroine's fate and reveal what people truly seek at the end of an era.
The press kit for モーキス is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.