
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Megastructure— a third-person climbing-walking simulator. Wander a megastructure wilderness with no enemies, no timers, no dialogue. Climb, swing, and dive across colossal structures with no fixed routes. ~2–4 hours of atmosphere-driven traversal
The press kit for 巨构世界 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.