
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Precise character slashing, scavenge resources along the way, and upgrade absurd gear. In this Roguelite loop, every escape is a brand-new journey.
The press kit for Zombies Hate to Die is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.