
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
School’s out. Play a round of marbles, stop for snacks, and head home when Mum calls. Be a boy or girl in a small Chinese town around 1998, with friends to meet, holidays to spend with family, and trips beyond the neighborhood.
The press kit for Chinese Childhood is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.