
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
It’s December 31st, 1999. As the Devil’s daughter, you’ve been dared to stop your dad’s plan to take over the world before midnight. Solve wacky problems, collect bizarre items, and choose carefully—your decisions shape the ending!
The press kit for Midnight Dies Y2K is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.