
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
This game is an experimental stream-of-consciousness visual novel. It tells the story of you and an amnesiac girl exploring, wandering, traveling, singing, dancing, laughing, crying, loving, and embracing in an empty city.
The press kit for 我思故我在 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.