
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A slow-burn horror FPS set in 1923 Istanbul. Real weapons, real weight. Face slow, relentless zombies through sealed vaults, flooded cisterns, and rain-soaked streets. ADS gunplay. Every shot counts. Every reload is a risk. No HUD. No mercy.
The press kit for Undead Chronicles is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.