
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
That Time I Rolled Into a SLIME! is a slime vs. humans physics-based, object-absorbing extravaganza. Play solo or with up to 4 friends as an unstoppable force of destruction as you absorb everything in your path, or as a human to use every weapon and vehicle at your disposal.
The press kit for That Time I ROLLED Into A SLIME! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.