
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A dark comedy visual novel with elements of psychological horror. Stepashka — not just the name of the protagonist, but a whole way of life... But is it a life sentence? That’s exactly what the player will have to decide!
The press kit for Work Till Die is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.