
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You’re invited to a birthday sleepover in May 1985. But when the laughter fades, the nightmare begins. Explore, solve puzzles, and survive the night in this psychological horror inspired by MADiSON and Stranger Things.
The press kit for Sleepover at Sam’s is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.