
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Don’t Eat Me, Granny — a horror game in a cartoonish dark-fantasy style. Hide, solve puzzles, and travel between the past and the present to escape a strange grandma and uncover the secrets of this world.
The press kit for Don't Eat Me, Granny is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.